It must be hard being somebody important in the Resident
Evil universe, as once you become embroiled in bioterrorism incidents or zombie
outbreaks, they seem to follow you around everywhere. A simple walk to the
shops can turn into a fight for survival, or a family visit can inexplicably
morph into a sudden mutation extravaganza. Or maybe this happens…
At a TerraSave conference with Moira Burton, daughter of
series favourite Barry Burton, Claire Redfield is basically loving life and
being appreciative of the fact she isn’t involved in another horrible freak
show of bioterrorism, experimentation and all-round abject horror… Until a SWAT
team kidnaps them both and dumps them into another horrible freak show of
bioterrorism, experimentation and all-round abject horror. Never saw that one
coming!
Waking up in a strange prison sporting some fashionable
matching bracelets, Claire and Moira find the accommodation to be sub-par, the
food is repulsive and the natives… Well, they’re neither friendly nor
welcoming. Not ones to stay for pleasantries, Claire and Moira fight their way
through the army of abominations to find out why they’re here, and how they can
escape. Meanwhile, Barry “Master of Unlocking” Burton is on the hunt to save
them, teaming with a small girl called Natalia that he encounters along the way.
This being Resident Evil and not CBBC, Natalia is not a normal little girl,
possessing some strange abilities. Between both sets of characters, you’ll work
to discover the mysteries of the Overseer, the woman who orchestrated this
entire hullabaloo.
Right out of the gate, this game oozes a foreboding atmosphere
out of every orifice; a sense of trepidation overcoming your very being… At
least to begin with anyway. Later episodes don’t quite match up to the prison
of the first episode. You’ll venture through mines, towns, forests and sewers,
along with some throwbacks to classic Resident Evil, and whilst these can be
quite intimidating (the town was another favourite) I was left longing for the
claustrophobic, darkness consumed hell-hole from Episode 1.
That’s not to say that episode 1 is the only highlight, as
other aspects of the game begin to shine. Barry’s second episode sees the
introduction of Glasps, invisible bags of insect legs ripped straight from the
bowels of my personal nightmares, designed to make you fear what could be
waiting around the corner. Ammo is typically scarce, and you can find yourself
expending entire clips at the wall trying to take down a Glasp or two.
Fortunately, I’m yet to be killed by one in game, but if you fire enough
bullets, you’re bound to kill something.
The gameplay is simple and effective, but it allows for some
deeper customisation by offering a skill tree and some upgradable weapons. By
the end of the game, I had my partners Moira or Natalia act as a healer, whilst
tailoring both Claire and Barry to be a tank, dealing more weapon damage.
However, you could spec Moira and Natalia to be experts at finishing off enemies
on the ground, or give Claire and Barry some dominating melee power coupled
with lightning quick evasiveness. Both sets of partners have good gameplay
chemistry and mesh well together. Moira can use her torch to stun enemies
whilst Claire can finish them off, whilst Natalia has the ability to “sense”
enemies through walls (similar to The Last of Us), including those darned
Glasps.
Boss fights can be tough encounters, as in typical Resident
Evil fashion, big monsters just refuse to die. Ammo conservation is a must
going in to the fight, but there’s usually enough lying around to help you get
by. The problem is the lack of originality
that’s sometimes on offer, not just with the standard “shoot the glowy bits to
be a cool guy” method to boss fights that’s on offer here, but with the monster
designs and gameplay tropes.
Ignoring the fact that one boss fight looks like a slightly
mutated guy on steroids and how uninteresting that is, Revelations 2 basically rehashes
the Dr Salvador/Chainsaw Sisters enemy type from Resident Evil 4, which was
also a boss fight in Resident Evil 5… And he also made an appearance in
Resident Evil 6. There comes a time when fan service transforms into laziness,
and this seems to be it.
The overall story and gameplay does deteriorate by the
fourth and final episode. Claire and Moira have what can only be described as a
brief cameo section, whereas Barry’s section culminates in a horde section, the
direct antithesis of traditional survival horror gameplay, and a disappointing
final boss fight. However, the groundwork is laid for Resident Evil going
forward in terms of plot, but that’d be saying too much.
Ultimately though, there is a lot to enjoy here. Tense
atmosphere, engaging gameplay and a genuinely intriguing storyline combine to
create an enjoyable romp through another horrible freak show of bioterrorism,
experimentation and all-round abject horror. Fans of the series will appreciate
how the game fits into the overall canon of the RE universe, whilst casual fans
can still appreciate the game for its core components.
Overall – 4/5
Accessible, atmospheric and absorbing, marred by some unoriginality.
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